These models have been created by me for various reasons. Some were made for inclusion in real-time rendering projects I was working at the time, while others were merely for entertainment and practice. Click on any thubnail to view the full picture.
The latest is a model I made for testing the object loading system in our EyeTracker Project (which can be seen in the programming section). We didn't end up using 3d objects, so it is now just a model in my folder.
This was something I worked on for a sci-fi story that a few friends and I were writing. The story is still in progress, but there wasn't much point to the ship besides showing it off.
This is yet another show-off ship I made for my friends. I put significant amounts of work into this, going as far as adding windows to the ship's textures (as unrealistic as windows in space might be, they add a size-reference).
Yet a third spaceship (yes, it was sort of a obsession at the time) that I worked on. This one didn't get as far as the others, but it was still good enough.
One of my earliest modeling projects - a car that I thought I might use for a programming project. Unfortunately due to time constraints, the programming project never finished, but the model was more than satisfactory.
Finally, my first, and so far only, attempt at modeling a body-armor, freehand. No body-posing software was used, this was done from scratch in SketchUp. It has tremendous detail in it, despite the fact that it was never used for anything.
Most of my work with POV-Ray was done before I entered college, and sadly I have lost a lot of it.
This is the one model that's left from that time. It's based on Star Trek ship design, and it is constructed enturely using CSG (Constructive Solid Geometry)
The other project I have left is the Earth Project. It isn't really a model, but it was an attempt to merge two textures, a night-time and day-time Earth textures, and add procedural clouds on top to create a realistic planet. It worked to some extent.