The Terrain Generation project aims for procedural terrain generation from
a density function based on perlin noise, and an implementaiton of the marching
cubes algorithm. The project was started early Feb. 2011, and, like my other
personal project, is still in development.
An early version of the terrain generator is available on the dowload page above.
The terrain is now fully textured, and looking far more presentable. The
viewing distance remains at 1.5km and looks quite nice. But don't take my word
for it:
There is also collision implemented, it affects the camera movement, disallowing
the camera to go inside the terrain (collision is based on density function).
A screenshot: