The project aims to achieve an animation of a provided Human Model,
based on the animation of the underlying skeleton structure.
Skeleton Animation has the advantage that it can be applied to
many different models, not just 1 model. This is part of what this
project is trying to achieve.
The greater goal is to provide a base for an animated character in a
video game. (The specifics of the video game are still in development)
- Milcho Penchev